The summer school is an innovative demonstration of the fundamental theory and developing frontier in the field of visual computing, contributed by Visual Computer Research Center at the College of Computer Science and Software Engineering of Shenzhen University and top experts from China and overseas countries. Instructors of the summer school are from world-leading universities, including Tel Aviv University, The Hebrew University of Jerusalem, Israeli Multidisciplinary Center, Ben-Gurion University, Simon Fraser University, University of Konstanz, Princeton University, The University of Hong Kong, The Hong Kong University of Science and Technology, Microsoft Research Asia, Zhejiang University, CAS Institute of Software, Shenzhen Institutes of Advanced Technology and Shenzhen University. From the summer school, we hope through enhancing the exchange with top experts in the field of visual computing to build future cooperation. Besides, we wish students will have a deep understanding of the core problem and technology frontier of visual computing and make a better career plan. The summer school can also help students to improve themselves for future visiting abroad.
The summer school mainly focuses on visual computing, including three major topics: computer graphics, computer vision and visualization, and visual analysis. For each topic, we invite well-known experts in this field to introduce its history, current research, and cutting-edge technology and its application in daily life. At the same time, we have scheduled class practice and on-the-spot visit, which will guide the student to use 3ds Max software, which is widely used in industries such as advertisement, film and television, game, and design, to establish the three-dimensional model.
Through the study, students can fully understand the research hotspots and cutting-edge technologies in the field of visual computing and prepare themselves well for future study and work in this field. For example, students can learn how to make high-level semantic understanding of digital geometry model, how to design a friendly human-machine interface, how to apply 3D digital modeling to popular industries such as game and film, and how to use and improve 3D printing technology to assist the production of large-scale products and personalized products. After in-class practices, students can have a preliminary understanding of professional 3D modeling and rendering software, which is good for their deep learning and acquisitions in the future.
Students can also have one-on-one opportunities to communicate with world famous professors and top experts, talk about the innovative thinking, exchange ideas, and do some brainstorming. Excellent students will get the opportunity to visit and study in well-known overseas visual computing laboratories.
本暑期课程是深圳大学计算机软件学院可视计算研究中心协同国内外顶级专家对可视计算领域的基础理论与发展前沿进行多方位介绍的创新示范。本课程的主要授课者包括来自于以色列特拉维夫大学、以色列希伯来大学、以色列交叉学科中心、以色列本古里安大学、加拿大西蒙弗雷泽大学、德国康斯坦茨大学、美国普林斯顿大学、香港大学、香港科技大学、微软亚洲研究院、浙江大学、中科院软件所、中科院深圳先进技术研究院、深圳大学等国内外高等院校及科研机构的知名教授。以本课程为契机,一方面,我们希望通过与可视计算领域的顶级专家进行更深入地交流,为以后的项目合作奠定良好的基础;另一方面,我们也希望学生能对当前在可视计算领域的核心问题和技术前沿有更加全面和深刻的了解,对自身有更明确的职业规划,并为其今后的出国访问创造条件。
本课程的主要内容将围绕着可视计算这一主题全面铺开,包括计算机图形学、计算机视觉和可视化与可视分析三大专题。针对每一专题,我们都会邀请本领域的知名专家对这一领域的发展历史、当前研究热点、最前沿的科学技术以及其在实际生活中的应用前景进行逐层介绍。同时,我们还安排了上课实践和实地参观,将指导学生运用在广告、影视、游戏、设计等行业中广泛使用的3ds Max专业软件完成三维模型的创建。
通过本课程的学习,学生可以全方位地了解可视计算领域的研究热点和前沿技术,为今后在本方向上的学习和工作打下基础。例如,学生可以了解到如何对数字几何模型进行高层次的语义理解,如何设计友好的人机交互界面,如何将三维数字建模应用到游戏和电影等热门产业,以及如何利用和改善现有的3D打印技术来辅助大规模产品或个性化产品的批量生产私人定制等等。通过上机实践,学生可以对专业三维建模和渲染软件有初步了解,为今后的深入学习和熟练掌握奠定良好基础。
学生还可以获得与国内外知名教授一对一的沟通机会,与领域顶级专家畅谈创新思维,分享奇思妙想,头脑风暴,扩宽视野,碰撞出思想火花。对于优秀学员,还有机会获得到国外知名可视计算实验室交流访问、联合培养的机会。